Hex-Terrain (working title)
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Devlog
- March 03, 2025 by Firewalk#procedural, #terrain, #hexagon, #terraformingToday I decided to cave in and publisch the current state. It lacks a lot of what I wanted to add before releasing, but regular updates are something I want to keep up. Every 20 days sounds like a goo... Continue reading
- February 27, 2025 by Firewalk#worldgenerator, #hexagon, #procedutal, #terrain, #landscape, #simulationI am happy to share on this Thursday night that I managed not only to split mesh generation into submeshes to handle different materials, but also reworked interaction with cells. Soon I will post a n... Continue reading