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Hex-Terrain (working title)

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Devlog

  • Second iteration
    March 03, 2025 by Firewalk#procedural, #terrain, #hexagon, #terraforming
    Today I decided to cave in and publisch the current state. It lacks a lot of what I wanted to add before releasing, but regular updates are something I want to keep up. Every 20 days sounds like a goo... Continue reading
  • First biomes!
    February 27, 2025 by Firewalk#worldgenerator, #hexagon, #procedutal, #terrain, #landscape, #simulation
    I am happy to share on this Thursday night that I managed not only to split mesh generation into submeshes to handle different materials, but also reworked interaction with cells. Soon I will post a n... Continue reading
  • First public build
    February 09, 2025 by Firewalk
    1
    Welcome to my game design diary! Here I want to share about the project I started in summer 2024. What is is about? The hex-terrain was born from the idea of creating a permacultural terraforming simu... Continue reading
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