I am proudly presenting the first iteration of my current personal project. This particular version is a preparation for creating an interactive ecosystem simulator. I assembled procedurlly generated hexagonal voxel grid. It is possible to create different terrains with it by tweaking noise values or uploading a heightmap.  You can also change the size of the world (amout of chunks in the world) and size of the chunk (amount of cells in the chunk).

Camera controls:
Mouse + WASD + SHIFT for acceleration.

Share your thoughts and observations in the comments please!

IMPORTANT: web build does not support uploading image URL!
Windows build is in Hex-Terrain.zip below. To start, ,extract the zipped folder and launch .exe file.

(the cover image is AI-generated)

Download

Download
Hex-Terrain.zip 33 MB

Development log

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