A downloadable game for Windows

Third iteration of ecosystem simulation for KORE project. This particular version is first with water added and first build after DOTS integration.
for more information, please visit the devlog: https://itch.io/dashboard/game/3314631/devlog

In this demo, you still can:

-remove and add cells (top left corner is edit mode selection)
- move around with WASD and mouse (Shift to accelerate)
- upload your own heightmap from disk using full path

What's added:

- preloaded heightmap 
- Interactive water simulation (Frenzy Byte https://assetstore.unity.com/packages/vfx/shaders/fluid-frenzy-273366)
- pioneer plants growth and death based on accumulated water value
- simulation controls, including time skip


For heightmap uploading: 

- use FULL path, like C:\Users\Firewalk\Pictures\hgtmp1.png 
- no quotation marks around the path
- add the format of the selected  file in the end, like .jpeg

In the dowloads section of this page you can find 2 examples of heightmaps from open sources.


Camera controls:
Mouse + WASD + SHIFT for acceleration. Mouse click for terraforming

Special thanks to https://frenzy-byte.itch.io/ for documenting API and open communication about their product.


Disclosure: decorative art on this page is AI-supported.
Share your thoughts and observations in the comments please!

Download

Download
hgtmp2.jpeg 128 kB
Download
hgtmp1.png 1.5 MB
Download
PioneerPlants.zip 43 MB

Development log

Comments

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thats a pretty cool tool :o

thanks! 

(1 edit)

Your game starts at "57:52" in the video

Sorry, I couldn’t quite grasp the mechanics. A short tutorial or instructions would make it easier to understand.

Thanks for trying it out! You did everything right, just playing with the values to see what's changing. This is not a "game" yet, just a first brick for building it / a prototype  :) Thanks for the advice, I will add more info on the next iteration.

Waiting for next update. Do Let me know. I will upload this on my channel.

Hey, I just updated today. No build for WebGL though, now fullscreen too. Please read the description, there are all the instructions about how to use it!

Hey, another update today :)