A little puzzle game made during Game Design studies (level design by my teammates - Isabella and Mikael). Probably a prototype of a bigger game.

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If you really want to antagonise players, you should see how it plays in the DungeonScript branch of puzzlescript :)

I like the footsteps and the path revealing, but I wonder whether additional mechanics could help to make it more deductive/puzzley? At the moment the best course of action is to move around until you get close enough to the door either to reach it or to exclude the area you're in.

If you're thinking about Mazes, Draknek's Monstrous Mini Mazes (ye olde flash plug-in required) is an ingenious combination of sokoban and mazes.

Thank you so much for the feedback!
I will definitely explore DingeonScript now. And yes, in the beginning I wanted to make it more difficult, by hiding walls behind player, so it supposed to have a flash light effect: so player then could see only a small area around. Since it was my first experience with puzzlescript and with puzzlegames in general, I didn't find a solution for making this effect; but this little one could stay just a prototype of something more tricky :)