Toon shader!
Yesterday had a discussion about general style of the game with teammates. Everyone was standing for cartoonish look and also current UI suits it better.
I spent two evenings trying to find a solution for having toon shading, postprocessing and custom lighting in the same time.
I first followed this tutorial, about making a Shader graph based on Lightweight render pipeline, and spent most of my time trying to get it to work with an outline. But for some reason, judging by the questions on the forums, many people had problems with LWRP or URP and post-processing. None of the solutions worked for me.
I tried using also https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-1154...
But I really won't recommend this one.
In the end I have shader found on reddit https://www.reddit.com/r/gamedev/comments/bu37ph/wrote_this_cell_shader_for_a_ga...
and outline postprocessing effect https://github.com/IronWarrior/UnityOutlineShader
I'm not sure though, that realtime lightning will work now as expected, but I hope so. Next step is general logic, level completing and score. New playable version is coming!
Also today posted on twitter for the first time about game.
Get Pocket Pilot
Pocket Pilot
Simulator of a toy plane
Status | In development |
Authors | Firewalk, Aleksandar Malinov, Boyan |
Genre | Simulation |
Tags | 3D, Explosions, Flying |
Languages | English |
More posts
- So close to the end!Jan 13, 2021
- New build!Jan 08, 2021
- New version for last Playtest Tuesday of this yearDec 15, 2020
- Changes in logicDec 02, 2020
- New playable version!Nov 24, 2020
- FlyAway has become my semester project!Nov 04, 2020
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